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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

Valerie's Complex

This is going to be a bit of a shorter blog post, as an attempt to return to some normalcy after the past couple weeks. But, after moving my website and Mastodon instance to cheaper servers, I decided to also use those cheaper servers to launch a Minecraft server. A...
#minecraft #servers #multiplayer #gaming

Two Weeks Later: The Marathon

Alright! It’s been about two weeks since a random person from a year ago decided to slap some defamation up on their...

The Hallway

I signed the lease on a whim. The place was cheap for how big it was—a two-story in a quiet cul-de-sac, built...
Tooted:
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Valerie of the Baeddel 🏳️‍⚧️ @cmdr_nova@null.mkultra.social

They cut the power to half the store

Photo of an aisle in Walmart where the store is sudden pitch black past the aisle

published April 16, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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