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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

Wuthering Waves Blasts My Nards Off Again

I keep writing about these little (or not so little, almost 200 gigs??!!) gacha games I play that are more like if you said, “Okay, so how about Breath of the Wild but with nearly all women and also anime and a gachapon machine?” And it seems they’re evolving faster...
#gacha #anime #cyberpunk #edgerunners #wuwa

My Backrooms Gaming Shortlist

So, you went to the theater and you saw the legendary Backrooms film from the mind of Kane Parsons and A24, and...

How I Made Thousands From NFT FOMO in 2022

You’re reading that title and you’re groaning. You’re probably groaning so hard that you’re almost farting and maybe shidding a little. But...
Waffled:
Avatar
🏴‍☠️ 𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie.bsky.baeddel.social

is it just me or is Gerbert mandella effected into public memory, because I don’t remember this

https://youtu.be/QhTZCs4bKUU

published June 8, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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