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cmdr-nova

@ internet:~$: NovaLandia
14577 Posts
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

You Don't Actually Want the 2000s Back

All over the socials I frequently see (and I gather that part of this is due to algorithms from the corpo socials) people pining for either the early 2000s, or even the 90s. Some of this is targeted at me, because the algorithm knows I’m a 90s child. Other times...
#nostalgia #socialmedia #retro #technology #memories

Icons For Columbine

Nowadays, at least online, across the internet, and pretty much any social platform you can fathom, bullying is a virtue. It’s funny...

I've Withdrawn From Second Life

Since 2015, I’ve run a store in Second Life under the name, “REVOSA”, and for a semi-shorter amount of time, “Ayashi Systems”....

   ... a loose page from the sketchbook:

Sketches

Waffled:
Avatar
🏴‍☠️ 𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie.bsky.baeddel.social

wanna ask Netflix what’s actually wrong with animated shows and movies

published August 2, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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