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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... latest signals from the archive:

Latest Dispatch

The Allure of Liminal Spaces: Why They're Haunting (and Where It Began)

Have you ever slipped through a section of your wall that meets the floor, I mean, uhm, scrolled past a photo of an empty hallway, a deserted mall, or a flickering fluorescent waiting room and felt your stomach drop just a little? That strange mix of nostalgia, unease, and “I...
#liminal #nostalgia #unease #aesthetics

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cmdr ░ nova ⸸ :~$ @cmdr_nova@gts.mkultra.social

I can’t wait until tech elites and people who wish they were tech elites stop using the phrase “founder”

published February 25, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

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