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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

AI: People Are Becoming Lars Ulrich?

There are a lot of takes about AI out there on the internets, some good, some bad. Okay, actually, a lot bad. There’s talks of the environmental impact, which I personally feel can’t be spoken about fully, until we acknowledge the environmental impact that we, and our habits, have already...
#ai #environment #copyright #llm #memes

Chronicling the Nineties: Part 1

It came to my attention, that, while there are plenty of people who lived through the nineties, not everyone has the same...

Valerie's Complex: The Second Update

Recently I posted on here about relaunching my Minecraft server, and doing it in a way that’s nice and cheap and not...
Waffled:
Avatar
🏴‍☠️ 𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie.bsky.baeddel.social

now, it looks like I’ve been using the outdated 2015 release of Radegast to maintain my little store bot in Second Life, and that’s kind of bad

Gonna need to switch to the fork I think lol

published May 4, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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