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cmdr-nova

@ internet:~$: NovaLandia
13499 Posts
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

Two Weeks Later: The Marathon

Alright! It’s been about two weeks since a random person from a year ago decided to slap some defamation up on their account over at todon.nl, where their admin decided rules don’t matter, actually. And a few days since a “pizza.enby.city” admin decided to mirror that post, but make even...
#mastodon #harassment #defamation #socialmedia #stalking

The Hallway

I signed the lease on a whim. The place was cheap for how big it was—a two-story in a quiet cul-de-sac, built...

So Here's the Thing About Being Trans Online

You struggle with yourself for years. You don’t quite know what the struggle is, but you know… it’s a struggle. Then, eventually,...
Tooted:
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Valerie of the Baeddel 🏳️‍⚧️ @cmdr_nova@null.mkultra.social

Alright …

Mastodon > Migrated 👍

Automation Server > Migrated 👍

Minecraft (Bedrock) Server > Online 👍 mc.mkultra.monster (strangers are ‘visitors’ and cannot build, you must be whitelisted by me)

published April 13, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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