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cmdr-nova

@ internet:~$: NovaLandia
14490 Posts
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

My Experimentation with Bluesky is Over

The extremely cool and awesome villain in Farcry 3 once said, “Do you know the definition of insanity?” Doing the same thing over and over again, and expecting different results. And I feel like I’ve been doing that with Bluesky over the past few years that it’s been a platform....
#bluesky #twitter #onlinecommunities #socialnetworks #toxicity

A Quick Starter Pack for New Gacha Players

Gacha games have been blowing up lately, and if you’re even a little into anime-style action, story, or collecting cool characters, they’re...

The Worst Blackout Ever

(Post written while electricity was still out) Upon waking up for work on Saturday evening, or, as many will remember it, the...

   ... a loose page from the sketchbook:

Sketches

Tooted:
Avatar
𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie@cmplxdecay.space

Starting Foundation, first time I’ve watched a show that’s somehow connected to a video game, like that one mmo shooter that used to exist

published July 20, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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