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cmdr-nova

@ internet:~$: NovaLandia
13238 Posts
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... latest signals from the archive:

Latest Dispatch

AI Slop in Gaming: Nvidia's DLSS 5

It’s been pretty clear for a while that most people don’t want AI in anything. They don’t want it in their refrigerators, they don’t want it in their schools, and they don’t want it in their games. Yes, this is about Nvidia’s recent DLSS 5 announcement at GTC, that the...
#ai #nvidia #graphics #technology #dlss

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⸸ commander ░ nova ⸸ :~$ 🏳️‍⚧️ @cmdr-nova.mkultra.social

You can tell who get their ideas and opinions solely from other people.

Meta is shutting down Horizon Worlds, their entry into the “metaverse,” which is not a concept invented by Zuckerberg and is actually older than Second Life

published March 18, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

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