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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

Novalandia.Online: The OpenSim Grid!

My discontent with Second Life has been growing for a long time, and this is definitely something I’ve probably spoken about recently, but, you know how it is: In Second Life it used to be about creating, meeting, being social, hanging out, and all that. But now? It’s about the...
#opensim #grid #virtualworld #alternatives #community

Wuthering Waves Blasts My Nards Off Again

I keep writing about these little (or not so little, almost 200 gigs??!!) gacha games I play that are more like if...

My Backrooms Gaming Shortlist

So, you went to the theater and you saw the legendary Backrooms film from the mind of Kane Parsons and A24, and...

   ... a loose page from the sketchbook:

Sketches

Waffled:
Avatar
🏴‍☠️ 𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie.bsky.baeddel.social

wait so blender dropped support for exporting .dae, and the two places I can find an addon for putting it back are charging money for the addon?

you gotta be shitting my pants

published June 22, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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