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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM / VAL3R1E, creator of [REVOSA] / AyaSys in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

My Backrooms Gaming Shortlist

So, you went to the theater and you saw the legendary Backrooms film from the mind of Kane Parsons and A24, and you can’t get it out of your head. The claustrophobic feelings, the pulsing silence as the walls close in around you, and the way even regular people within...
#horror #backrooms #scary #immersion #steam

How I Made Thousands From NFT FOMO in 2022

You’re reading that title and you’re groaning. You’re probably groaning so hard that you’re almost farting and maybe shidding a little. But...

OpenSim: A Grid Through Time (Part 1)

I am a fan—and have been for years—of decentralized media: the ability to host your own thing and keep your data safe...
Waffled:
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🏴‍☠️ 𐕣 V A L ░ E R I E 𐕣 🏳️‍⚧️ @valerie.bsky.baeddel.social

If all the entities in Kane’s Backrooms are some variation of the complex creating bad human copies, then does it stand to reason the “bacteria” is actually a killer human nervous system 🤔

published June 4, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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