/

cmdr-nova

@ internet:~$: NovaLandia
13361 Posts
-- Following
-- Followers
-- Subscribers

The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

Bluesky Took More Money From Crypto Investors: Should You Join the Fediverse?

Firstly, yes, last year Bluesky took more investment money from yet another crypto company named, “Bain Capitol Crypto,” and as outlined in another post, they’ve also switched leadership to a temporary venture capitalist. For all intents and purposes, these are signs of the opposite of an open protocol, and the...
#bluesky #fediverse #crypto #funding #decentralization

No, Zuckerberg Didn't Create the 'Metaverse'

Over the last week, or so, or, since Fall 2025, Meta has been in the process of sunsetting their entry into the...

AI Slop in Gaming: Nvidia's DLSS 5

It’s been pretty clear for a while that most people don’t want AI in anything. They don’t want it in their refrigerators,...

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

Sign the Guestbook

© CMDR Nova

License and Disclaimer
Privacy Policy