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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... latest signals from the archive:

Latest Dispatch

Vitalik Buterin's 2026 Return to Decentralized Social

In January 2026, Ethereum co-founder Vitalik Buterin made waves with a clear declaration: this would be the year he fully recommits to decentralized social media. Posting across platforms via the multi-client app Firefly, he wrote, “If we want a better society, we need better mass communication tools.” For Vitalik, that...
#decentralization #blockchain #crypto #vitalkbuterin #fediverse

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cmdr ░ nova ⸸ :~$ @cmdr_nova@gts.mkultra.social

Boy I sure am glad GTS doesn’t have a federated timeline lol

published February 15, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

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