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cmdr-nova
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internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.
... latest signals from the archive:
Latest Dispatch
Did Claude 'Choose' to Let a Human Die to Save Itself? The Real Story
You know those daily AI news cycles that hit like clockwork? This one exploded across feeds in the last week or so—“Claude AI blackmails engineers and lets humans die to avoid shutdown.” Anthropic’s Claude models (plus a bunch from OpenAI, Google, xAI, and others) were supposedly choosing murder-by-inaction in tests....
Posted:
published February 14, 2026
cmdr ░ nova ⸸ :~$
@cmdr_nova@gts.mkultra.social
note to self: taco bell is actually like eating razor blades
Recent Signals
Terminal Transmission
Initializing...
booting transmission module...
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Development Log
Completed a dedicated polish and quality-of-life pass on the in-browser game pages.
eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus losseternal: updated creator/profile link references to the current GTS profileemojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenariosemojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)emojilife: added a first-run onboarding overlay plus a reusable in-gameHelpaction to reopen guidance on demandhardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protectionhardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expectedhardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copyhardcore_flappy: reduced win condition from1000to50for a more realistic challenge target
This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.
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