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cmdr-nova

@ internet:~$: NovaLandia
13488 Posts
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... and here's where I keep my brain juice:

Latest Dispatch

The Hallway

I signed the lease on a whim. The place was cheap for how big it was—a two-story in a quiet cul-de-sac, built in the ’70s, with wood paneling and shag carpet that somehow smelled like a combination of fresh vacuuming and stale cigarettes. The realtor kept saying “great bones, great...
#fiction #storytelling #household #nostalgia #mystery

So Here's the Thing About Being Trans Online

You struggle with yourself for years. You don’t quite know what the struggle is, but you know… it’s a struggle. Then, eventually,...

It's Been a Weird Week

It’s … been a week? I logged onto my GoToSocial account and was yapping like I usually am, and then I was...
Tooted:
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Valerie of the Baeddel 🏳️‍⚧️ @cmdr_nova@null.mkultra.social

An image of a Knight from Dark Souls in an elevator that reads “Can you please keep scrolling bro Trying to get to Iron Keep, thanks”

published April 9, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

Notes

I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website

Markov Nova

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