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cmdr-nova
The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.
... and here's where I keep my brain juice:
Latest Dispatch
No, Zuckerberg Didn't Create the 'Metaverse'
AI Slop in Gaming: Nvidia's DLSS 5
Bluesky Swaps Founder for VC: Scaling Up or Selling Out?
Recent Signals
Terminal Transmission
Initializing...
booting transmission module...
seed: ---
Development Log
Completed a dedicated polish and quality-of-life pass on the in-browser game pages.
eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus losseternal: updated creator/profile link references to the current GTS profileemojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenariosemojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)emojilife: added a first-run onboarding overlay plus a reusable in-gameHelpaction to reopen guidance on demandhardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protectionhardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expectedhardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copyhardcore_flappy: reduced win condition from1000to50for a more realistic challenge target
This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.
Notes
I don’t know what the heck I should use this “notes” post type feature on my website for. I can make short form posts with it, but there’s got to be some kind of useful thing I can do with notes that isn’t just a social media post directly to my website






