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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


   ... latest signals from the archive:

Latest Dispatch

The Allure of Liminal Spaces: Why They're Haunting (and Where It Began)

Have you ever slipped through a section of your wall that meets the floor, I mean, uhm, scrolled past a photo of an empty hallway, a deserted mall, or a flickering fluorescent waiting room and felt your stomach drop just a little? That strange mix of nostalgia, unease, and “I...
#liminal #nostalgia #unease #aesthetics

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cmdr ░ nova ⸸ :~$ @cmdr_nova@gts.mkultra.social

go to bed in the morning for the first time ever wake up and the country’s at war

sorry guys, my bad

published February 28, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

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