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cmdr-nova

@ internet:~$: NovaLandia
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The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.


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Latest Dispatch

OpenClaw: The Viral AI Agent Everyone's Talking About

If you’ve been anywhere near tech Twitter (or X, whatever you wanna call it) in the past few weeks, you’ve probably seen OpenClaw blowing up. It’s the open-source personal AI assistant that promises to “actually do things,” such as clearing your inbox, sending emails, managing calendars, even checking you in...
#ai #opensource #assistant #python #cronjob

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cmdr ░ nova ⸸ :~$ @cmdr_nova@gts.mkultra.social

Today on NovaLandia: “OpenClaw: The Viral AI Agent Everyone’s Talking About”

If you’ve been anywhere near tech Twitter (or X, whatever you wanna call it) in the past few weeks, you’ve probably seen OpenClaw blowing up. It’s the open-source personal AI assistant that promises t…

https://mkultra.monster/tech/2026/02/16/openclaw-slop-or-not/

#ai #opensource #assistant #python #cronjob

published February 16, 2026

Recent Signals

Terminal Transmission

Initializing...

booting transmission module...

seed: ---

Development Log

Completed a dedicated polish and quality-of-life pass on the in-browser game pages.

  • eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus loss
  • eternal: updated creator/profile link references to the current GTS profile
  • emojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenarios
  • emojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)
  • emojilife: added a first-run onboarding overlay plus a reusable in-game Help action to reopen guidance on demand
  • hardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protection
  • hardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expected
  • hardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copy
  • hardcore_flappy: reduced win condition from 1000 to 50 for a more realistic challenge target

This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.

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