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cmdr-nova
The artist behind Eyeshadow 2600 FM, creator of [REVOSA] in Second Life, and author of multiple novels that lay dormant in the void. I am a writer, composer, designer, linux-enjoyer & webdev.
... latest signals from the archive:
Latest Dispatch
Bazzite vs Nobara vs CachyOS: The Best Linux Gaming Distros of 2026
I think I’m more aware now than ever that the isolated part of me from the mid-2010s to 2020 is still very much part of me, to the point where I still rely on online relationships, much of which largely do not exist anymore, for human interaction
And when I talk about important things, things that people most definitely should actually be paying attention to – and nobody does, it still makes me just as angry as it did 10 years ago, and honestly I don’t know if there’s anything I can do about it, because according to chatgpt I have an avoidant personality and I’m reclusive because of a system of instability I lived throughout my entire childhood
Recent Signals
Terminal Transmission
Initializing...
booting transmission module...
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Development Log
Completed a dedicated polish and quality-of-life pass on the in-browser game pages.
eternal: improved control stability and responsiveness by moving to cleaner input-state handling, plus safer mobile touch behavior and stuck-input prevention on focus losseternal: updated creator/profile link references to the current GTS profileemojilife: fixed drag/placement edge cases, prevented accidental decoration drops on furniture clicks, and improved drag cleanup for touch/blur scenariosemojilife: completed a full UI polish pass (cohesive palette, cleaner panel/button system, improved mobile consistency)emojilife: added a first-run onboarding overlay plus a reusable in-gameHelpaction to reopen guidance on demandhardcore_flappy: fixed duplicated input triggering by consolidating interaction handling and adding debounce protectionhardcore_flappy: made win/start/game-over overlays reliably interactive so links and controls work as expectedhardcore_flappy: added an in-game help overlay, improved mobile readability, and refined status copyhardcore_flappy: reduced win condition from1000to50for a more realistic challenge target
This pass keeps game mechanics intact while improving usability, consistency, and cross-device interaction quality.






